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/ MEGAGAMES Premium 2: 34 Jogos / MEGAGAMESPremium02_34Jogos.iso / corrida / runout / RunOutSetup.exe / {app} / data / tiles / tiles.txt < prev   
INI File  |  2003-07-25  |  10KB  |  677 lines

  1. [Definition]
  2. NumberOfTiles=33
  3.  
  4. [Tile 0]
  5. Name=sea at left, 5 bands, sand at right
  6. Mesh = tile1.md2
  7. Texture = tile1.bmp
  8. Alpha = tile1Mask.bmp
  9. xmin = -60.0
  10. xmax = 60.0
  11. nbCrashAreas=0
  12.  
  13. nbSwampAreas=2
  14. xSwampStart0=-1000
  15. xSwampEnd0=-22
  16. SwampValue0=0.5
  17.  
  18. xSwampStart1=22
  19. xSwampEnd1=1000
  20. SwampValue1=0.5
  21.  
  22. [Tile 1]
  23. Name=sea + Palm at left, 5 bands, sand at right
  24. Mesh = tile2.md2
  25. Texture = tile2.bmp
  26. Alpha = tile2Mask.bmp
  27. xmin = -60.0
  28. xmax = 60.0
  29.  
  30. nbCrashAreas=1
  31. xCrashStart0=-39
  32. xCrashEnd0=-35
  33.  
  34. nbSwampAreas=2
  35. xSwampStart0=-1000
  36. xSwampEnd0=-22
  37. SwampValue0=0.5
  38.  
  39. xSwampStart1=22
  40. xSwampEnd1=1000
  41. SwampValue1=0.5
  42.  
  43.  
  44. [Tile 2]
  45. Name=inside tunnel
  46. Mesh = tile3.md2
  47. Texture = tile3.bmp
  48. Alpha = tile1Mask.bmp
  49. xmin = -60.0
  50. xmax = 60.0
  51.  
  52. nbBoundAreas=2
  53. xBoundStart0=-1000
  54. xBoundEnd0=-22
  55. BoundValue0=0.5
  56. xBoundStart1=22
  57. xBoundEnd1=1000
  58. BoundValue1=0.5
  59.  
  60.  
  61. [Tile 3]
  62. Name=tunnel beginning
  63. Mesh = tile4.md2
  64. Texture = tile3.bmp
  65. Alpha = tile1Mask.bmp
  66. xmin = -60.0
  67. xmax = 60.0
  68. nbCrashAreas=2
  69. xCrashStart0=-1000
  70. xCrashEnd0=-22
  71. xCrashStart1=22
  72. xCrashEnd1=1000
  73.  
  74. [Tile 4]
  75. Name=sea at left, 4 bands, sand at right + middle
  76. Mesh = tile1.md2
  77. Texture = tile5.bmp
  78. Alpha = tile1Mask.bmp
  79. xmin = -60.0
  80. xmax = 60.0
  81. nbCrashAreas=0
  82.  
  83. nbSwampAreas=3
  84. xSwampStart0=-1000
  85. xSwampEnd0=-22
  86. SwampValue0=0.5
  87.  
  88. xSwampStart1=22
  89. xSwampEnd1=1000
  90. SwampValue1=0.5
  91.  
  92. xSwampStart2=-6
  93. xSwampEnd2=6
  94. SwampValue2=0.5
  95.  
  96.  
  97. [Tile 5]
  98. Name=public at left, 5 bands, sand at right
  99. Mesh = tile6_l.md2
  100. Texture = tile6.bmp
  101. Alpha = tile6Mask.bmp
  102. xmin = -60.0
  103. xmax = 60.0
  104. nbCrashAreas=1
  105. xCrashStart0=-34
  106. xCrashEnd0=-24
  107.  
  108. nbSwampAreas=2
  109. xSwampStart0=-1000
  110. xSwampEnd0=-22
  111. SwampValue0=0.5
  112.  
  113. xSwampStart1=22
  114. xSwampEnd1=1000
  115. SwampValue1=0.5
  116.  
  117. [Tile 6]
  118. Name=bush at left, 5 bands, bush at right
  119. Mesh = tile7.md2
  120. Texture = tile7.bmp
  121. Alpha = tile7Mask.bmp
  122. xmin = -60.0
  123. xmax = 60.0
  124. nbCrashAreas=2
  125. xCrashStart0=-75
  126. xCrashEnd0=-24
  127. xCrashStart1=23
  128. xCrashEnd1=84
  129.  
  130. nbSwampAreas=2
  131. xSwampStart0=-1000
  132. xSwampEnd0=-22
  133. SwampValue0=0.5
  134.  
  135. xSwampStart1=22
  136. xSwampEnd1=1000
  137. SwampValue1=0.5
  138.  
  139. [Tile 7]
  140. Name=Start Banner, 5 bands, sand at right
  141. Mesh = tile8.md2
  142. Texture = tile8.bmp
  143. Alpha = tile8Mask.bmp
  144. xmin = -60.0
  145. xmax = 60.0
  146. nbCrashAreas=0
  147.  
  148. nbSwampAreas=2
  149. xSwampStart0=-1000
  150. xSwampEnd0=-22
  151. SwampValue0=0.5
  152.  
  153. xSwampStart1=22
  154. xSwampEnd1=1000
  155. SwampValue1=0.5
  156.  
  157. [Tile 8]
  158. Name=2 bands, sand right + left
  159. Mesh = tile9.md2
  160. Texture = tile9.bmp
  161. Alpha = tile9Mask.bmp
  162. xmin = -60.0
  163. xmax = 60.0
  164. nbCrashAreas=0
  165.  
  166. nbSwampAreas=3
  167. xSwampStart0=-1000
  168. xSwampEnd0=-22
  169. SwampValue0=0.5
  170.  
  171. xSwampStart1=22
  172. xSwampEnd1=1000
  173. SwampValue1=0.5
  174.  
  175. xSwampStart2=-6
  176. xSwampEnd2=6
  177. SwampValue2=0.5
  178.  
  179. [Tile 9]
  180. Name=2 bands + Exit panels, sand right + left
  181. Mesh = tile10.md2
  182. Texture = tile9.bmp
  183. Alpha = tile9Mask.bmp
  184. xmin = -60.0
  185. xmax = 60.0
  186. nbCrashAreas=2
  187. xCrashStart0=-22
  188. xCrashEnd0=-21
  189. xCrashStart1=22
  190. xCrashEnd1=23
  191.  
  192. nbSwampAreas=3
  193. xSwampStart0=-1000
  194. xSwampEnd0=-22
  195. SwampValue0=0.5
  196.  
  197. xSwampStart1=22
  198. xSwampEnd1=1000
  199. SwampValue1=0.5
  200.  
  201. xSwampStart2=-7
  202. xSwampEnd2=7
  203. SwampValue2=0.5
  204.  
  205.  
  206. [Tile 10]
  207. Name=Right exit band
  208. Mesh = tile11.md2
  209. Texture = tile9.bmp
  210. Alpha = tile9Mask.bmp
  211. xmin = -60.0
  212. xmax = 60.0
  213. nbCrashAreas=0
  214.  
  215. nbSwampAreas=2
  216. xSwampStart0=-1000
  217. xSwampEnd0=7
  218. SwampValue0=0.5
  219.  
  220. xSwampStart1=22
  221. xSwampEnd1=1000
  222. SwampValue1=0.5
  223.  
  224. [Tile 11]
  225. Name=Left exit band
  226. Mesh = tile12.md2
  227. Texture = tile9.bmp
  228. Alpha = tile9Mask.bmp
  229. xmin = -60.0
  230. xmax = 60.0
  231. nbCrashAreas=0
  232.  
  233. nbSwampAreas=2
  234. xSwampStart0=-1000
  235. xSwampEnd0=-22
  236. SwampValue0=0.5
  237.  
  238. xSwampStart1=-6
  239. xSwampEnd1=1000
  240. SwampValue1=0.5
  241.  
  242.  
  243. [Tile 12]
  244. Name=Palm at left, 5 bands, Palm at right
  245. Mesh = tile2c.md2
  246. Texture = tile2c.bmp
  247. Alpha = tile2Mask.bmp
  248. xmin = -60.0
  249. xmax = 60.0
  250.  
  251. nbCrashAreas=2
  252. xCrashStart0=-39
  253. xCrashEnd0=-35
  254.  
  255. xCrashStart1=35
  256. xCrashEnd1=39
  257.  
  258. nbSwampAreas=2
  259. xSwampStart0=-1000
  260. xSwampEnd0=-22
  261. SwampValue0=0.5
  262.  
  263. xSwampStart1=22
  264. xSwampEnd1=1000
  265. SwampValue1=0.5
  266.  
  267. [Tile 13]
  268. Name=Sea at left, 5 bands, Palm at right
  269. Mesh = tile2b.md2
  270. Texture = tile2b.bmp
  271. Alpha = tile2Mask.bmp
  272. xmin = -60.0
  273. xmax = 60.0
  274.  
  275. nbCrashAreas=1
  276. xCrashStart0=35
  277. xCrashEnd0=39
  278. nbSwampAreas=2
  279. xSwampStart0=-1000
  280. xSwampEnd0=-22
  281. SwampValue0=0.5
  282.  
  283. xSwampStart1=22
  284. xSwampEnd1=1000
  285. SwampValue1=0.5
  286.  
  287. [Tile 14]
  288. Name=sea at left, 5 bands, public at right
  289. Mesh = tile6_r.md2
  290. Texture = tile6.bmp
  291. Alpha = tile6Mask.bmp
  292. xmin = -60.0
  293. xmax = 60.0
  294. nbCrashAreas=1
  295. xCrashStart0=24
  296. xCrashEnd0=34
  297.  
  298. nbSwampAreas=2
  299. xSwampStart0=-1000
  300. xSwampEnd0=-22
  301. SwampValue0=0.5
  302.  
  303. xSwampStart1=22
  304. xSwampEnd1=1000
  305. SwampValue1=0.5
  306.  
  307. [Tile 15]
  308. Name=public at left, 5 bands, public at right
  309. Mesh = tile6.md2
  310. Texture = tile6.bmp
  311. Alpha = tile6Mask.bmp
  312. xmin = -60.0
  313. xmax = 60.0
  314. nbCrashAreas=2
  315. xCrashStart0=-34
  316. xCrashEnd0=-24
  317.  
  318. xCrashStart1=24
  319. xCrashEnd1=34
  320.  
  321. nbSwampAreas=2
  322. xSwampStart0=-1000
  323. xSwampEnd0=-22
  324. SwampValue0=0.5
  325.  
  326. xSwampStart1=22
  327. xSwampEnd1=1000
  328. SwampValue1=0.5
  329.  
  330. [Tile 16]
  331. Name=bush at left, 5 bands, sand at right
  332. Mesh = tile7_l.md2
  333. Texture = tile7.bmp
  334. Alpha = tile7Mask.bmp
  335. xmin = -60.0
  336. xmax = 60.0
  337. nbCrashAreas=1
  338. xCrashStart0=-75
  339. xCrashEnd0=-24
  340.  
  341. nbSwampAreas=2
  342. xSwampStart0=-1000
  343. xSwampEnd0=-22
  344. SwampValue0=0.5
  345.  
  346. xSwampStart1=22
  347. xSwampEnd1=1000
  348. SwampValue1=0.5
  349.  
  350. [Tile 17]
  351. Name=sea at left, 5 bands, bush at right
  352. Mesh = tile7_r.md2
  353. Texture = tile7.bmp
  354. Alpha = tile7Mask.bmp
  355. xmin = -60.0
  356. xmax = 60.0
  357. nbCrashAreas=1
  358. xCrashStart0=23
  359. xCrashEnd0=84
  360.  
  361. nbSwampAreas=2
  362. xSwampStart0=-1000
  363. xSwampEnd0=-22
  364. SwampValue0=0.5
  365.  
  366. xSwampStart1=22
  367. xSwampEnd1=1000
  368. SwampValue1=0.5
  369.  
  370.  
  371. [Tile 18]
  372. Name=grass at left, 5 bands, grass at right
  373. Mesh = tile15.md2
  374. Texture = tile15.bmp
  375. Alpha = tile15Mask.bmp
  376. xmin = -60.0
  377. xmax = 60.0
  378. nbCrashAreas=0
  379.  
  380. nbSwampAreas=2
  381. xSwampStart0=-1000
  382. xSwampEnd0=-22
  383. SwampValue0=0.3
  384.  
  385. xSwampStart1=22
  386. xSwampEnd1=1000
  387. SwampValue1=0.3
  388.  
  389. [Tile 19]
  390. Name=grass at left, FOG + 5 bands, grass at right
  391. Mesh = tile16.md2
  392. Texture = tile15.bmp
  393. Alpha = tile15Mask.bmp
  394. xmin = -60.0
  395. xmax = 60.0
  396. nbCrashAreas=0
  397.  
  398. nbSwampAreas=2
  399. xSwampStart0=-1000
  400. xSwampEnd0=-22
  401. SwampValue0=0.3
  402.  
  403. xSwampStart1=22
  404. xSwampEnd1=1000
  405. SwampValue1=0.3
  406.  
  407.  
  408. [Tile 20]
  409. Name=Tree (grass) at left, 5 bands, Tree (grass) at right
  410. Mesh = tile17.md2
  411. Texture = tile17.bmp
  412. Alpha = tile17Mask.bmp
  413. xmin = -60.0
  414. xmax = 60.0
  415. nbCrashAreas=2
  416. xCrashStart0=-52
  417. xCrashEnd0=-31
  418. xCrashStart1=33
  419. xCrashEnd1=54
  420.  
  421. nbSwampAreas=2
  422. xSwampStart0=-1000
  423. xSwampEnd0=-22
  424. SwampValue0=0.3
  425.  
  426. xSwampStart1=22
  427. xSwampEnd1=1000
  428. SwampValue1=0.3
  429.  
  430. [Tile 21]
  431. Name=Tree (grass) at left, 5 bands, grass at right
  432. Mesh = tile17_l.md2
  433. Texture = tile17.bmp
  434. Alpha = tile17Mask.bmp
  435. xmin = -60.0
  436. xmax = 60.0
  437. nbCrashAreas=0
  438. xCrashStart0=-52
  439. xCrashEnd0=-31
  440.  
  441. nbSwampAreas=2
  442. xSwampStart0=-1000
  443. xSwampEnd0=-22
  444. SwampValue0=0.3
  445.  
  446. xSwampStart1=22
  447. xSwampEnd1=1000
  448. SwampValue1=0.3
  449.  
  450. [Tile 22]
  451. Name=Grass at left, 5 bands, Tree (grass) at right
  452. Mesh = tile17_r.md2
  453. Texture = tile17.bmp
  454. Alpha = tile17Mask.bmp
  455. xmin = -60.0
  456. xmax = 60.0
  457. nbCrashAreas=1
  458. xCrashStart0=33
  459. xCrashEnd0=54
  460.  
  461. nbSwampAreas=2
  462. xSwampStart0=-1000
  463. xSwampEnd0=-22
  464. SwampValue0=0.3
  465.  
  466. xSwampStart1=22
  467. xSwampEnd1=1000
  468. SwampValue1=0.3
  469.  
  470.  
  471.  
  472.  
  473. [Tile 23]
  474. Name=2 bands, GRASS right + left
  475. Mesh = tile9.md2
  476. Texture = tile16.bmp
  477. Alpha = tile9Mask.bmp
  478. xmin = -60.0
  479. xmax = 60.0
  480. nbCrashAreas=0
  481.  
  482. nbSwampAreas=3
  483. xSwampStart0=-1000
  484. xSwampEnd0=-22
  485. SwampValue0=0.5
  486.  
  487. xSwampStart1=22
  488. xSwampEnd1=1000
  489. SwampValue1=0.5
  490.  
  491. xSwampStart2=-6
  492. xSwampEnd2=6
  493. SwampValue2=0.5
  494.  
  495. [Tile 24]
  496. Name=2 bands + Exit panels, GRASS right + left
  497. Mesh = tile10.md2
  498. Texture = tile16.bmp
  499. Alpha = tile9Mask.bmp
  500. xmin = -60.0
  501. xmax = 60.0
  502. nbCrashAreas=2
  503. xCrashStart0=-22
  504. xCrashEnd0=-21
  505. xCrashStart1=22
  506. xCrashEnd1=23
  507.  
  508. nbSwampAreas=3
  509. xSwampStart0=-1000
  510. xSwampEnd0=-22
  511. SwampValue0=0.5
  512.  
  513. xSwampStart1=22
  514. xSwampEnd1=1000
  515. SwampValue1=0.5
  516.  
  517. xSwampStart2=-7
  518. xSwampEnd2=7
  519. SwampValue2=0.5
  520.  
  521.  
  522. [Tile 25]
  523. Name=Right exit band (GRASS)
  524. Mesh = tile11.md2
  525. Texture = tile16.bmp
  526. Alpha = tile9Mask.bmp
  527. xmin = -60.0
  528. xmax = 60.0
  529. nbCrashAreas=0
  530.  
  531. nbSwampAreas=2
  532. xSwampStart0=-1000
  533. xSwampEnd0=7
  534. SwampValue0=0.5
  535.  
  536. xSwampStart1=22
  537. xSwampEnd1=1000
  538. SwampValue1=0.5
  539.  
  540. [Tile 26]
  541. Name=Left exit band (GRASS)
  542. Mesh = tile12.md2
  543. Texture = tile16.bmp
  544. Alpha = tile9Mask.bmp
  545. xmin = -60.0
  546. xmax = 60.0
  547. nbCrashAreas=0
  548.  
  549. nbSwampAreas=2
  550. xSwampStart0=-1000
  551. xSwampEnd0=-22
  552. SwampValue0=0.5
  553.  
  554. xSwampStart1=-6
  555. xSwampEnd1=1000
  556. SwampValue1=0.5
  557.  
  558.  
  559. [Tile 27]
  560. Name=Sea at left, rock band 1, sand at right
  561. Mesh = tile18_1.md2
  562. Texture = tile18.bmp
  563. Alpha = tile18Mask.bmp
  564. xmin = -60.0
  565. xmax = 60.0
  566. nbCrashAreas=1
  567. xCrashStart0=-20
  568. xCrashEnd0=-13
  569.  
  570. nbSwampAreas=2
  571. xSwampStart0=-1000
  572. xSwampEnd0=-22
  573. SwampValue0=0.3
  574.  
  575. xSwampStart1=22
  576. xSwampEnd1=1000
  577. SwampValue1=0.3
  578.  
  579. [Tile 28]
  580. Name=Sea at left, rock band 2, sand at right
  581. Mesh = tile18_2.md2
  582. Texture = tile18.bmp
  583. Alpha = tile18Mask.bmp
  584. xmin = -60.0
  585. xmax = 60.0
  586. nbCrashAreas=1
  587. xCrashStart0=-11
  588. xCrashEnd0=-5
  589.  
  590. nbSwampAreas=2
  591. xSwampStart0=-1000
  592. xSwampEnd0=-22
  593. SwampValue0=0.3
  594.  
  595. xSwampStart1=22
  596. xSwampEnd1=1000
  597. SwampValue1=0.3
  598.  
  599. [Tile 29]
  600. Name=Sea at left, rock band 3, sand at right
  601. Mesh = tile18_3.md2
  602. Texture = tile18.bmp
  603. Alpha = tile18Mask.bmp
  604. xmin = -60.0
  605. xmax = 60.0
  606. nbCrashAreas=1
  607. xCrashStart0=-3
  608. xCrashEnd0=4
  609.  
  610. nbSwampAreas=2
  611. xSwampStart0=-1000
  612. xSwampEnd0=-22
  613. SwampValue0=0.3
  614.  
  615. xSwampStart1=22
  616. xSwampEnd1=1000
  617. SwampValue1=0.3
  618.  
  619. [Tile 30]
  620. Name=Sea at left, rock band 4, sand at right
  621. Mesh = tile18_4.md2
  622. Texture = tile18.bmp
  623. Alpha = tile18Mask.bmp
  624. xmin = -60.0
  625. xmax = 60.0
  626. nbCrashAreas=1
  627. xCrashStart0=6
  628. xCrashEnd0=13
  629.  
  630. nbSwampAreas=2
  631. xSwampStart0=-1000
  632. xSwampEnd0=-22
  633. SwampValue0=0.3
  634.  
  635. xSwampStart1=22
  636. xSwampEnd1=1000
  637. SwampValue1=0.3
  638.  
  639. [Tile 31]
  640. Name=Sea at left, rock band 5, sand at right
  641. Mesh = tile18_5.md2
  642. Texture = tile18.bmp
  643. Alpha = tile18Mask.bmp
  644. xmin = -60.0
  645. xmax = 60.0
  646. nbCrashAreas=1
  647. xCrashStart0=14
  648. xCrashEnd0=21
  649.  
  650. nbSwampAreas=2
  651. xSwampStart0=-1000
  652. xSwampEnd0=-22
  653. SwampValue0=0.3
  654.  
  655. xSwampStart1=22
  656. xSwampEnd1=1000
  657. SwampValue1=0.3
  658.  
  659.  
  660. [Tile 32]
  661. Name=FINISH Banner, 5 bands, sand at right
  662. Mesh = tile8.md2
  663. Texture = tile19.bmp
  664. Alpha = tile8Mask.bmp
  665. xmin = -60.0
  666. xmax = 60.0
  667. nbCrashAreas=0
  668.  
  669. nbSwampAreas=2
  670. xSwampStart0=-1000
  671. xSwampEnd0=-22
  672. SwampValue0=0.5
  673.  
  674. xSwampStart1=22
  675. xSwampEnd1=1000
  676. SwampValue1=0.5
  677.