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MEGAGAMES Premium 2: 34 Jogos
/
MEGAGAMESPremium02_34Jogos.iso
/
corrida
/
runout
/
RunOutSetup.exe
/
{app}
/
data
/
tiles
/
tiles.txt
< prev
Wrap
INI File
|
2003-07-25
|
10KB
|
677 lines
[Definition]
NumberOfTiles=33
[Tile 0]
Name=sea at left, 5 bands, sand at right
Mesh = tile1.md2
Texture = tile1.bmp
Alpha = tile1Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=0
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
[Tile 1]
Name=sea + Palm at left, 5 bands, sand at right
Mesh = tile2.md2
Texture = tile2.bmp
Alpha = tile2Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=1
xCrashStart0=-39
xCrashEnd0=-35
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
[Tile 2]
Name=inside tunnel
Mesh = tile3.md2
Texture = tile3.bmp
Alpha = tile1Mask.bmp
xmin = -60.0
xmax = 60.0
nbBoundAreas=2
xBoundStart0=-1000
xBoundEnd0=-22
BoundValue0=0.5
xBoundStart1=22
xBoundEnd1=1000
BoundValue1=0.5
[Tile 3]
Name=tunnel beginning
Mesh = tile4.md2
Texture = tile3.bmp
Alpha = tile1Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=2
xCrashStart0=-1000
xCrashEnd0=-22
xCrashStart1=22
xCrashEnd1=1000
[Tile 4]
Name=sea at left, 4 bands, sand at right + middle
Mesh = tile1.md2
Texture = tile5.bmp
Alpha = tile1Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=0
nbSwampAreas=3
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
xSwampStart2=-6
xSwampEnd2=6
SwampValue2=0.5
[Tile 5]
Name=public at left, 5 bands, sand at right
Mesh = tile6_l.md2
Texture = tile6.bmp
Alpha = tile6Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=1
xCrashStart0=-34
xCrashEnd0=-24
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
[Tile 6]
Name=bush at left, 5 bands, bush at right
Mesh = tile7.md2
Texture = tile7.bmp
Alpha = tile7Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=2
xCrashStart0=-75
xCrashEnd0=-24
xCrashStart1=23
xCrashEnd1=84
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
[Tile 7]
Name=Start Banner, 5 bands, sand at right
Mesh = tile8.md2
Texture = tile8.bmp
Alpha = tile8Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=0
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
[Tile 8]
Name=2 bands, sand right + left
Mesh = tile9.md2
Texture = tile9.bmp
Alpha = tile9Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=0
nbSwampAreas=3
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
xSwampStart2=-6
xSwampEnd2=6
SwampValue2=0.5
[Tile 9]
Name=2 bands + Exit panels, sand right + left
Mesh = tile10.md2
Texture = tile9.bmp
Alpha = tile9Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=2
xCrashStart0=-22
xCrashEnd0=-21
xCrashStart1=22
xCrashEnd1=23
nbSwampAreas=3
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
xSwampStart2=-7
xSwampEnd2=7
SwampValue2=0.5
[Tile 10]
Name=Right exit band
Mesh = tile11.md2
Texture = tile9.bmp
Alpha = tile9Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=0
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=7
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
[Tile 11]
Name=Left exit band
Mesh = tile12.md2
Texture = tile9.bmp
Alpha = tile9Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=0
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=-6
xSwampEnd1=1000
SwampValue1=0.5
[Tile 12]
Name=Palm at left, 5 bands, Palm at right
Mesh = tile2c.md2
Texture = tile2c.bmp
Alpha = tile2Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=2
xCrashStart0=-39
xCrashEnd0=-35
xCrashStart1=35
xCrashEnd1=39
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
[Tile 13]
Name=Sea at left, 5 bands, Palm at right
Mesh = tile2b.md2
Texture = tile2b.bmp
Alpha = tile2Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=1
xCrashStart0=35
xCrashEnd0=39
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
[Tile 14]
Name=sea at left, 5 bands, public at right
Mesh = tile6_r.md2
Texture = tile6.bmp
Alpha = tile6Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=1
xCrashStart0=24
xCrashEnd0=34
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
[Tile 15]
Name=public at left, 5 bands, public at right
Mesh = tile6.md2
Texture = tile6.bmp
Alpha = tile6Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=2
xCrashStart0=-34
xCrashEnd0=-24
xCrashStart1=24
xCrashEnd1=34
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
[Tile 16]
Name=bush at left, 5 bands, sand at right
Mesh = tile7_l.md2
Texture = tile7.bmp
Alpha = tile7Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=1
xCrashStart0=-75
xCrashEnd0=-24
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
[Tile 17]
Name=sea at left, 5 bands, bush at right
Mesh = tile7_r.md2
Texture = tile7.bmp
Alpha = tile7Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=1
xCrashStart0=23
xCrashEnd0=84
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
[Tile 18]
Name=grass at left, 5 bands, grass at right
Mesh = tile15.md2
Texture = tile15.bmp
Alpha = tile15Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=0
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.3
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.3
[Tile 19]
Name=grass at left, FOG + 5 bands, grass at right
Mesh = tile16.md2
Texture = tile15.bmp
Alpha = tile15Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=0
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.3
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.3
[Tile 20]
Name=Tree (grass) at left, 5 bands, Tree (grass) at right
Mesh = tile17.md2
Texture = tile17.bmp
Alpha = tile17Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=2
xCrashStart0=-52
xCrashEnd0=-31
xCrashStart1=33
xCrashEnd1=54
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.3
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.3
[Tile 21]
Name=Tree (grass) at left, 5 bands, grass at right
Mesh = tile17_l.md2
Texture = tile17.bmp
Alpha = tile17Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=0
xCrashStart0=-52
xCrashEnd0=-31
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.3
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.3
[Tile 22]
Name=Grass at left, 5 bands, Tree (grass) at right
Mesh = tile17_r.md2
Texture = tile17.bmp
Alpha = tile17Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=1
xCrashStart0=33
xCrashEnd0=54
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.3
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.3
[Tile 23]
Name=2 bands, GRASS right + left
Mesh = tile9.md2
Texture = tile16.bmp
Alpha = tile9Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=0
nbSwampAreas=3
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
xSwampStart2=-6
xSwampEnd2=6
SwampValue2=0.5
[Tile 24]
Name=2 bands + Exit panels, GRASS right + left
Mesh = tile10.md2
Texture = tile16.bmp
Alpha = tile9Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=2
xCrashStart0=-22
xCrashEnd0=-21
xCrashStart1=22
xCrashEnd1=23
nbSwampAreas=3
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
xSwampStart2=-7
xSwampEnd2=7
SwampValue2=0.5
[Tile 25]
Name=Right exit band (GRASS)
Mesh = tile11.md2
Texture = tile16.bmp
Alpha = tile9Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=0
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=7
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5
[Tile 26]
Name=Left exit band (GRASS)
Mesh = tile12.md2
Texture = tile16.bmp
Alpha = tile9Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=0
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=-6
xSwampEnd1=1000
SwampValue1=0.5
[Tile 27]
Name=Sea at left, rock band 1, sand at right
Mesh = tile18_1.md2
Texture = tile18.bmp
Alpha = tile18Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=1
xCrashStart0=-20
xCrashEnd0=-13
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.3
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.3
[Tile 28]
Name=Sea at left, rock band 2, sand at right
Mesh = tile18_2.md2
Texture = tile18.bmp
Alpha = tile18Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=1
xCrashStart0=-11
xCrashEnd0=-5
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.3
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.3
[Tile 29]
Name=Sea at left, rock band 3, sand at right
Mesh = tile18_3.md2
Texture = tile18.bmp
Alpha = tile18Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=1
xCrashStart0=-3
xCrashEnd0=4
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.3
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.3
[Tile 30]
Name=Sea at left, rock band 4, sand at right
Mesh = tile18_4.md2
Texture = tile18.bmp
Alpha = tile18Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=1
xCrashStart0=6
xCrashEnd0=13
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.3
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.3
[Tile 31]
Name=Sea at left, rock band 5, sand at right
Mesh = tile18_5.md2
Texture = tile18.bmp
Alpha = tile18Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=1
xCrashStart0=14
xCrashEnd0=21
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.3
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.3
[Tile 32]
Name=FINISH Banner, 5 bands, sand at right
Mesh = tile8.md2
Texture = tile19.bmp
Alpha = tile8Mask.bmp
xmin = -60.0
xmax = 60.0
nbCrashAreas=0
nbSwampAreas=2
xSwampStart0=-1000
xSwampEnd0=-22
SwampValue0=0.5
xSwampStart1=22
xSwampEnd1=1000
SwampValue1=0.5